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Makerspace Mashup – The Agenda for Children

November 17, 2014 by khanning

Anne Larkin, Jacy Edelman, Kreg Hanning & Sue Cusack
Lesley University
The Agenda for Children

Second Annual Out of School Time Symposium
Nov 19, 2014

Click an activity for more info
Kinetic Sculpture
Squishy Circuits
Scratch and Maps
Hickory Dickory Dock

Filed Under: Conferences Tagged With: Coding, Conference, Makerspace, MaKey Makey, programming, project based learning, Scratch, STEAM

Makerspace Mashup – Inspire 2014

October 23, 2014 by khanning

Amanda Kilton, Kate Murphy, Kathy Malone & Karla Anderson
Kennedy-Longfellow Elementary School
Anne Larkin, Jacy Edelman, Kreg Hanning & Sue Cusack
Lesley University
The National Institute of Student-Centered Education (NISCE)

INSPIRE 2014 Conference website
Oct 23, 2014

Click an activity for more info
Kinetic Sculpture
Squishy Circuits
Scratch and Maps
Hickory Dickory Dock

Filed Under: Conferences Tagged With: Bee Bot, Classroom Project, Coding, Conference, Makerspace, MaKey Makey, programming, project based learning, Scratch, STEAM

Extending Scratch 2.0 with Strange Devices

August 11, 2014 by khanning

Kreg Hanning, Lesley University
Stephen Howell, Academic Engagement Manager for Microsoft Ireland, South Dublin
Connor Hudson, High School student, Boulder Colorado
Steve Homes, Creative Computer Lab, Galway, Ireland

Scratch@MIT Conference 2014
August 8th, 2014

At this years Scratch@MIT conference I was fortunate enough to share my Leap Motion extension during a panel discussion titled, “Extending Scratch 2.0 with Strange Devices”.  The discussion centered around the use of the extension in Scratch 2.0, and some of the thought behind developing the extension.

Stephen Howell shared his Kinect2Scratch extension, which let’s you connect the Microsoft Kinect to Scratch. I first saw the Kinect2Scratch extension during the Scratch@MIT 2012 conference, and it was the inspiration behind my own extensions. We saw the power of his extension with a Space Invaders game that was controlled by Stephen jumping left and right, and throwing his hands in the air to fire.

Connor Hudson showed off his extension which connects a Sphero to Scratch. Connor demonstrated the extension by driving the Sphero around the audience, weaving it through the audience members legs. In case you didn’t notice above, Connor is still in high school. Great job Connor!

Steve Homes brought along a device that many of us recognize from our living rooms, a Wii Balance Board. Steve showed off his surfing skills by riding the balance board through a Scratch powered space simulation, avoiding asteroids and picking up power gems along the way.

The session was open to dialog with the audience, and there were some great questions. We covered topics from the programming languages behind the extensions to how they can be implemented in a classroom setting.

Thanks Scratch Team!

Filed Under: Conferences Tagged With: Coding, Conference, Leap Motion, programming, Scratch, STEAM

Teaching Teachers to Code

June 25, 2014 by jacy

Twenty junior kindergarten – 5th grade students from the Kennedy-Longfellow School (KLO) took on the challenge to teach teachers, and other community members, how to code at this year’s Lesley University Community of Scholar’s Day. The KLO/Lesley Technology Partnership team are in their third year teaching Scratch and other programming tools to students at the KLO Community Schools Afterschool Program.

BeeBot

[Read more…] about Teaching Teachers to Code

Filed Under: Blog, Community Outreach Tagged With: code, Coding, Conference, elementary students, KLO, programming, STEAM, STEM

Full STEAM Ahead: Creative Scientific Thinking on the iPad Platform

June 4, 2014 by jacy

Jacy Edelman
Lesley University

STEAM 2014 Connectivity Conference
A Virtual Conference for Arts Integration and STEAM

This video presentation will introduce educators to a suite of digital tools on the iPad and a Google Drive workflow that support STEAM integration across content areas. Classroom exemplars will show the use of the iPad to support projects from beginning to end: from research, to scientific documentation, to dissemination, to assessment.

Links to apps & resources referenced in the video: http://edu.symbaloo.com/mix/ipadsandsteam

Filed Under: Conferences Tagged With: apps, project based learning, STEAM, workflow

The Confidence to Create

May 1, 2014 by jacy

Yodamael St. Rose isn’t your typical 4th grader. In the past year she has directed her own movie, programmed interactive games in Scratch, and created a tutorial for other students on how to connect and use the school’s Raspberry Pi (the “3P K-LO”) computer packs at home. We asked Yoda to share what kind of tools and projects give her the confidence to create and here is what she shared with us:

Filed Under: Classroom Projects, Students as Makers Tagged With: 4th grade, KLO, Makerspace, STEAM

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