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University Hall – 2nd Floor (Room 2-027)
1815 Massachusetts Ave.
Cambridge, MA 02138
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|Sue Cusack, Assistant Professor, Director
Sue Cusack is a faculty member at Lesley University in the Graduate School of Education. Her area of expertise is the inclusive use of instructional and assistive technologies in support of student learning. Sue has worked closely with urban school districts in Massachusetts to build capacity for the integration of technology in their curriculum using strategies that foster authentic, student-centered and culturally responsive opportunities for learning.
|Nettrice Gaskins, Assistant Director
Dr. Nettrice Gaskins’ work explores how to generate art using algorithms in different ways, especially through coding. She also teaches, writes, “fabs” or makes, and other creative things. She has taught at the secondary and post-secondary levels in the Boston Public Schools and at Massachusetts College of Art and Design. Dr. Gaskins has worked at the Fab Foundation and was an artist-in-residence at the Autodesk Technology Center on behalf of MathTalk PBC. She will soon publish her first book through The MIT Press on the topic of culturally relevant making and STEAM learning.
|Kreg Hanning, Director of Technology and Innovation
Kreg is the Director of Technology and Innovation for Lesley STEAM Learning Lab at Lesley University and is a Learning Experiences Engineer for the Lifelong Kindergarten research group at the MIT Media Lab. A graduate of the MIT Media Lab, Kreg has worked closely with the Lesley team to introduce new approaches for engaging students in creative learning through computational tinkering. Kreg’s master’s thesis focuses on designing tools to help students engage in blended making, that is, making in both the physical and virtual world — with interplay between the two. He has also developed many popular extensions for Scratch, most notably, the Scratch micro:bit extension. Kreg has been a critical member of the Lesley STEAM Learning Lab since its inception, where he and his team partner with local public schools to enhance learning through technology integration.
|Rashmi Pimprikar, Program Director, STEAM + Computer Science
Rashmi is a learning experiences designer, engineer, educator and a CS+STEAM program director with 14 years of progressive experience in industry, PreK-16 and in designing & supporting various aspects of innovative programs that focus on STEAM integration, inclusive K-12 Computer Science pathway, multidisciplinary integration of Computer Science Concepts and Computational Thinking Practices, Robotics and Media Arts. Rashmi is honored to serve on the Leadership team of ISTE CS Professional Learning Network, MassCUE Professional Learning Network, CSTA & C-STEAM Futures. Rashmi’s work with educators focuses on designing blended learning experiences that practice participatory pedagogy and co-construction of knowledge, curriculum development and contribution to global professional learning communities.
Founding Members and Alumnae
Project Lead, Founding Partner, Emeriti
Assistant Director, Founding Partner