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2025 Summer Pre-College Creative AI & Design Course

Slim Reaper Pop Up Stage and Presentation
Slim Reaper Pop Up Stage and Presentation

Lesley STEAM offered the pre-college Creative AI & Design course for the second consecutive summer. We recognize the importance of creativity that, fundamentally, requires having or showing one’s ability to produce new and valuable things. With the proliferation of generative AI or GenAI, more and more creative people are using machines as tools to interrogate AI and make art. With this in mind, we worked closely with Cambridge Youth Programs (CYP) to recruit Cambridge, MA youth to explore and go beyond the fundamentals of creative AI, which refers to artificial intelligence systems capable of generating novel and original content, such as art, music, writing, and design

Artwork by Norman Teague and Stephanie Dinkins
Left: Installation view of the exhibition “Designer’s Choice: Norman Teague—Jam Sessions” at MoMA. Photograph by Jonathan Dorado; Right: Installation view of Stephanie Dinkins’s If We Don’t, Who Will? in the Plaza at 300 Ashland Place. Photo by Avery J. Savage

Students were introduced to artists such as Stephanie Dinkins who creates art about AI as it intersects race, gender, and history. They saw the designs of Norman Teague, whose Adobe Firefly-generated works offer a reinterpretation of design history.

Dinkins programmed the generative art to prioritize (more diverse) worldviews and figures. She did so by fine-tuning different AI models, programs that recognize patterns through datasets. Dinkins and her team of developers fed the models images by the Black photographer Roy DeCarava, who captured photos of Black people in Harlem. They also programmed it using African American Vernacular English so that the models would learn to recognize its tonality and better generate images based on the stories of people who use it. —Melissa Hellman via The Guardian

Norman Teague used Adobe Firefly, Adobe’s family of generative AI models, to imagine a world where iconic objects in the Museum of Modern Art (MoMA) design collection were created by a more diverse chorus of voices. Teague, and his assistant designer Daniel Overbey used Firefly to revisit 15 pieces in MoMA’s collection from the perspective of Black history and inspiration.

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2024 Summer Pre-College Creative AI & Design Course

Prompt Battle 1
Our first generative AI prompt battle.

This summer we invited 13 Cambridge, MA youth from diverse backgrounds to explore and learn the fundamentals of generative artificial intelligence or GenAI. This experience created space for youth to bring their identities and interests into creative computing in ways that allows them to see themselves in GenAI. They worked together and addressed questions such as: What is generative AI and where do we see it in the art world? How does working with AI tools affect creativity? Can AI teach us how to be more creative? What are the benefits and harms of GenAI?

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2023 Summer Art, AI & Robotics explores 3D art, coding & invention at Lesley

Setting up the Paintbrush Bot
PHOTO: Setting up a paintbrush bot (with LSTEAM director Sue Cusack)

This summer we invited 12 Somerville High School (SHS) students from diverse backgrounds to explore the combination of three-dimensional art, machine learning artificial intelligence (AI), and robotics. The in-person course built upon an existing collaboration with SHS teachers Karen Leary (math) and Laura Peters (robotics) and Lesley STEAM. Every day for two weeks SHS students met the SHS/LSTEAM at Lesley University’s College of Art and Design or LA+D.  Like the 2021 course, students earned 4 Lesley college credits that were matched by 2.5 math or 2.5 art credits. The skills they learned can be applied to other classes they can take during the school year such as math, art, robotics, and computer science.

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Family-Style Making for the Cambridge Science Festival

Families and K-5 students design terrariums out of recyclables for their airplants

Lesley STEAM Learning Lab welcomed over 50 families into the makerspace on Friday, April 19th to engage in a wide variety of making challenges. “I Love Trash” kicked off the morning session for K-5th graders and the “Digital Making Playground” rounded off afternoon for 6-12th graders and their accompanying adults.

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Design Your World: Part of the Cambridge Science Fest

Families using Tinkercad software for 3D design.
The Lesley STEAM Learning Lab hosted two hands-on workshops on Friday, April 20th as part of the 2017 Cambridge Science Festival. The session activities invited parents and caregivers to tinker with their children and develop unique solutions for a host of design and engineering challenges.  Continue reading Design Your World: Part of the Cambridge Science Fest

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STEAM in the Riverside Event

STEAM night families engaged

Lesley STEAM joined in another rollicking evening of making at the STEAM in Riverside event at the MLK Jr. Elementary School in Cambridge, thanks to Sharlene Yang, Coordinator of the Cambridge STEAM Initiative. K-8 students brought the idea of Hack the Dollar Store to life with outlandish electronic redesigns of dollar store items.

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Lesley Hacks the Dollar Store at Boston Mini Maker Faire

BMF2

We were thrilled to join over 80 local makers for the first Boston Mini Makerfaire at the Boston Children’s Museum on Saturday, July 23. The Lesley STEAM Team presented “Hack the Dollar Store” – where we invited participants of all ages to rip apart electronics and other items from the dollar store and, using art supplies, battery packs, conductive tape, and recyclables, repurpose the item into a completely new design or purpose.

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Cambridge Science Festival: Earth Day Makerspace Mashup

Cambridge Science Festival KIBO activity
The Lesley Makerspace hosted two hands on making events as part of the Cambridge Science Festival. The festival boasts ten days of STEAM-related activities across the wider Boston area, including lectures, debates, plays, workshops, exhibits, and more.

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K-Lo Robotics Playground

On May 21st, over  150 Cambridge Public Schools (CPS) families and students converged in the Kennedy-Longfellow School (K-Lo) dining hall  for an evening of creative robotics, prizes, and pizza. K-Lo hosted the first ever CPSD “Robotics Playground” with the idea of sharing out classroom robotics and engineering curricula. K-Lo was in good company — with teacher and student teams from the high school, Amigos, Fletcher Maynard, King Open, Tobin, 8 middle school volunteers from Putnam Ave, and Ingrid Gustafson, who represents all of the middle schools.

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We had a host of special guests, including Superintendent Young and Assistant Superintend MaryAnn MacDonald, two school committee representatives, Fred Fantini and Patty Nolan, Terry Gist, President of the Cambridge Education Association, a representative from the City Councilor Nadeem Mazen’s office, reps from the Best Practices group in the STEAM initiative being coordinated through City Hall, a representative from the Cambridge Expanded Learning STEAM Network, the director of the Elementary Education program at Lesley University, and 4 parent representatives from the KLO Site Council.

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