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Teaming up to Tinker: Defending Play in Public Education

Teacher facilitates morse code jewelry activity
A partnership between Lesley’s Makerspace and Cambridge’s Tobin Montessori has reconceptualized science activities that explore sound, light, and digital waves through making. A collaborative team of Tobin Montessori teachers and the Lesley STEAM Learning Lab led a hands-on re-creation of elementary science activities and discussed how making inspires playful learning at Lesley University’s 2017 Community of Scholars Day.

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Kinetic Art & Simple Machines

The Kinetic Sculpture/Simple Machines has been a project-based collaboration between the 5th grade classroom teachers, the art teacher, the Library/Media Specialist and the technology teacher. The project began by the classroom teacher introducing the concept of simple machines during homeroom science blocks. Students documented and explained every day simple machines found in the kitchen: a can opener, knife, pizza cutter, etc. Teachers also set up an engineer “gallery walk” where students walked around the school makerspace and read about over 20 types of engineers. They were then tasked with finding two types of engineering they were interested in and explaining their interest.

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Makerspace Mashup – Inspire 2014

Amanda Kilton, Kate Murphy, Kathy Malone & Karla Anderson
Kennedy-Longfellow Elementary School
Anne Larkin, Jacy Edelman, Kreg Hanning & Sue Cusack
Lesley University
The National Institute of Student-Centered Education (NISCE)

INSPIRE 2014 Conference website
Oct 23, 2014

Click an activity for more info
Kinetic Sculpture
Squishy Circuits
Scratch and Maps
Hickory Dickory Dock
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Full STEAM Ahead: Creative Scientific Thinking on the iPad Platform

Jacy Edelman
Lesley University

STEAM 2014 Connectivity Conference
A Virtual Conference for Arts Integration and STEAM

This video presentation will introduce educators to a suite of digital tools on the iPad and a Google Drive workflow that support STEAM integration across content areas. Classroom exemplars will show the use of the iPad to support projects from beginning to end: from research, to scientific documentation, to dissemination, to assessment.

Links to apps & resources referenced in the video: http://edu.symbaloo.com/mix/ipadsandsteam