Patricia Crain de Galarce
Lesley University Center for Inclusive & Special Education
Lesley STEAM Learning Lab
December 15, 2019
Sue Cusack, Jacy Edelman, and Kreg Hanning
March 9, 2016
INSPIRE 2014 Conference website
Oct 23, 2014
Junior Kindergarten (JK) students at Kennedy-Longfellow school solved the mystery of the missing gingerbread cookies with some help from an augmented reality iPad app called Layar. JK teacher Siobhan Patterson developed the interactive scavenger hunt, based on the Gingerbread Man book, which included gingerbread cookie paper cut outs placed with different staff throughout the school. Audio clues were prerecorded on the computer using Garageband and pitched up to mask the teacher’s voice, as well as sound more “gingerbready.” The recorded clues were cued by holding the iPad in front of each gingerbread cut out with the Layar app interface open. When the Layar app recognized the image, it triggered an overlay of an audio recording (it could be video, image — or whatever you want) and the students pressed the play button to hear the clue.
Once the group solved each of the clue “riddles” they were excitedly off to the next location! Ms. Patterson found that it helped to hold up the iPad as close as possible as well as make sure there was enough light for the Layar app to recognize the trigger images. Teachers at KLO are excited about the possibilities with Layar, especially experimenting with using it to support language acquisition.
Students in the after school Scratch Club have been using the MIT developed software, Scratch, to program their own animations and video games. Scratch is a kid-friendly tool based on color-coded programming blocks that snap together to create unique scripts, or codes. Since September, students have created interactive video games, multi-stage mazes and animations. We will also be using 2 LEGO We-Do robotics kits and the invention kit, MaKey MaKey, which uses alligator clips and USB to create interactive programs between objects and a computer. The Scratch Club is very excited to be presenting their projects at the 2013 Lesley Community of Scholars Day on March 27th.
Ms. Dillon’s second grade class studied soil and compost during the month of October. After reading books, observing the KLO garden and collecting leaves and cuttings, each student created their own compost baggie, complete with worms. Each week, the bags were taken out for observation, with students recording their hypotheses, questions, and findings in their science journals through writing and illustrations. The project was documented using the iPad camera to take snapshots of the process and the recording app to record video of student questions and reflections. Images and video were then combined into Book Creator, with the final eBook being shared with all students and families.
Screenshot from the eBook:
Each student started off creating a stop motion animation using the free web based program, JellyCam. Students have since used iPad apps such as Toontastic, PupetPals and Little Birdie Tales to create narrated digital stories and animations.
This spring, we’ve introduced Bee Bots, programmable mini bee robots, to learn basic computer programming. We’re following a STEM curriculum created by Judy Robinson Fried, which includes lessons exploring concepts in math, literacy, social studies and art. Students were introduced to the concept of programming, beginning with basic commands to move the Bee Bot (right, left, forward, back). Using a basic square number mat, students were tasked with making the Bee Bot move to different numbers. We then jumped into addition and subtraction problems using a straight number line mat, where groups would have to program the Bee Bot according to each problem. For example, if the equation was 2+3, the correct command entered on the Bee Bot would be: clear, forward, forward, pause, forward, forward, forward, go. The Bee Bot would move 2 steps, pause, and continue 3 more steps to land on 5, where it would beep happily at his destination!
Ms. Patterson’s Kindergarten class read several books on being thankful and discussed people and things for which they are grateful. Using paper and crafts, they then created a Thanksgiving table for their bulletin board that showcased the foods they would be eating with their families for Thanksgiving. Each student dictated their own thoughtful idea aloud with the teacher recording their audio using the LiveScribe pens. Family and community members could touch each student’s name on the bulletin board with the LiveScribe and hear, in their own words, each child’s message of thanks.
When looking for a tool to combine informational writing, images, links and video, the Ms. Burke’s Fifth Grade class found just what they were looking for with Glogs. Glogs are interactive online “posters” created through the website Glogster.edu. A free account allows up to 10 students and the paid account ($29.95 per year) allows up to 50 students, which isn’t bad considering you can delete and re-add students as needed.
The unit was kicked off by exploring several Native American tribes as a group. Students were then given independent time to read and choose a tribe or tribal region on which to focus their research and writing.
Glogster is a relatively intuitive program, it’s interface offering buttons that allow users to insert a text, image, video, audio or web link. Because it doesn’t include a spell check feature, it’s critical for students to first type their work into a word processing tool and copy/paste their text over into their Glog. This also allows them to separate their text into paragraphs, which will become easy to navigate separate sections.