Activity Handouts from Workshop
Sue Cusack, Jacy Edelman, and Kreg Hanning
Lesley University
SXSWedu 2016
March 9, 2016
Sue Cusack, Jacy Edelman, and Kreg Hanning
Lesley University
SXSWedu 2016
March 9, 2016
by khanning
March 10, 2015
Kinetic Sculpture |
Squishy Circuits |
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| Lesson Plan Instructions eBook Template |
Lesson Plan |
Scratch and Maps |
Hickory Dickory Dock |
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| Lesson Plan | Lesson Plan |
by khanning
INSPIRE 2014 Conference website
Oct 23, 2014
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Kinetic Sculpture |
Squishy Circuits |
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|
Scratch and Maps |
Hickory Dickory Dock |
by jacy
Junior Kindergarten (JK) students at Kennedy-Longfellow school solved the mystery of the missing gingerbread cookies with some help from an augmented reality iPad app called Layar. JK teacher Siobhan Patterson developed the interactive scavenger hunt, based on the Gingerbread Man book, which included gingerbread cookie paper cut outs placed with different staff throughout the school. Audio clues were prerecorded on the computer using Garageband and pitched up to mask the teacher’s voice, as well as sound more “gingerbready.” The recorded clues were cued by holding the iPad in front of each gingerbread cut out with the Layar app interface open. When the Layar app recognized the image, it triggered an overlay of an audio recording (it could be video, image — or whatever you want) and the students pressed the play button to hear the clue.
Once the group solved each of the clue “riddles” they were excitedly off to the next location! Ms. Patterson found that it helped to hold up the iPad as close as possible as well as make sure there was enough light for the Layar app to recognize the trigger images. Teachers at KLO are excited about the possibilities with Layar, especially experimenting with using it to support language acquisition.
by khanning
Students in the after school Scratch Club have been using the MIT developed software, Scratch, to program their own animations and video games. Scratch is a kid-friendly tool based on color-coded programming blocks that snap together to create unique scripts, or codes. Since September, students have created interactive video games, multi-stage mazes and animations. We will also be using 2 LEGO We-Do robotics kits and the invention kit, MaKey MaKey, which uses alligator clips and USB to create interactive programs between objects and a computer. The Scratch Club is very excited to be presenting their projects at the 2013 Lesley Community of Scholars Day on March 27th.
Scratch Projects showcased at the Lesley University 2013 Community of Scholars event
by jacy
Ms. Dillon’s second grade class studied soil and compost during the month of October. After reading books, observing the KLO garden and collecting leaves and cuttings, each student created their own compost baggie, complete with worms. Each week, the bags were taken out for observation, with students recording their hypotheses, questions, and findings in their science journals through writing and illustrations. The project was documented using the iPad camera to take snapshots of the process and the recording app to record video of student questions and reflections. Images and video were then combined into Book Creator, with the final eBook being shared with all students and families.
Screenshot from the eBook:
