Click here for Prezi Presentation
Caitlin Dooley, Kindergarten SEI Teacher
Bonnie Steyer, ESL Teacher
Kennedy-Longfellow Elementary School
Massachusetts Association of Teachers of Speakers of Other Languages (MATSOL) Conference 2014
May 9, 2014
Click here for Prezi Presentation
Caitlin Dooley, Kindergarten SEI Teacher
Bonnie Steyer, ESL Teacher
Kennedy-Longfellow Elementary School
Massachusetts Association of Teachers of Speakers of Other Languages (MATSOL) Conference 2014
May 9, 2014
Click here for Prezi Presentation
Chris Burke, Linnea LaRocco, Siobhan Patterson, Meg Urquhart Kennedy Longfellow Elementary School
Sue Cusack
Lesley University
Massachusetts Reading Association Conference 2014
April 10, 2014
Watch a 4th grade student at the Kennedy-Longfellow Elementary School take us through setting up a 3P-KLO. She will show us what’s inside the 3P-KLO, how to connect it to a TV, and some of the fun activities you can do with the Raspberry Pi!
Scratcher Control, an Android app developed by project member Kreg Hanning, was accepted into the Google Play for Education store on February 11, 2014.
Scratcher Control Screenshot
Scratcher Control was originally published to the Google Play store on May 5, 2013. Since then it has been downloaded in over 80 countries! The app has also been translated by the community into Brazilian Portuguese and South Korean. Scratcher Control allows students to use an Android powered device as a wireless controller for their Scratch projects. They can also send accelerometer (tilt) values, light sensor values, and voice commands wirelessly! The app adds a whole other level of interactivity and design to making games in Scratch.
From Google:
“Google Play for Education is a destination where schools can find great, teacher-approved, educational apps and videos on Play Store.”
Links
Students in the after school Scratch Club have been using the MIT developed software, Scratch, to program their own animations and video games. Scratch is a kid-friendly tool based on color-coded programming blocks that snap together to create unique scripts, or codes. Since September, students have created interactive video games, multi-stage mazes and animations. We will also be using 2 LEGO We-Do robotics kits and the invention kit, MaKey MaKey, which uses alligator clips and USB to create interactive programs between objects and a computer. The Scratch Club is very excited to be presenting their projects at the 2013 Lesley Community of Scholars Day on March 27th.
Scratch Projects showcased at the Lesley University 2013 Community of Scholars event