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How to Use Tinkercad for Project Based Learning Webinar

Student engaged in Tinkercad designSue Cusack and Jacy Edelman, Director and Assistant Director for the Lesley STEAM Learning lab, were featured in a live webinar supporting the creative integration of Tinkercad into Project Based Learning.

Led by Kellyanne Mahoney, Youth Program Specialist at Autodesk, and joined by Lindsey Tosches and Matt Burch, partner teachers at the Kennedy School in Somerville, the webinar framed how Project Based Learning can work hand-in-hand with Universal Design for Learning frameworks to meet the needs of diverse learners.

January 25th, 6:30 EST
Click here to watch the recorded webinar!

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Lesley makerspace launch ignites hearts & minds

The buzz was palpable as Lesley faculty, staff, community members and friends wove their way through the newly launched makerspace. Housed on the second floor of University Hall at Lesley, the makerspace features a wide variety of teaching and learning tools rooted in the maker mentality.
Continue reading Lesley makerspace launch ignites hearts & minds

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Lesley Team to Present at SXSWedu

The Lesley/K-Lo Technology Partnership team is thrilled to be traveling to Austin, Texas to present at the national SXSWedu Conference in March. Our team will roll out a hands-on STEAM workshop entitled “Makerspace Mashup”, allowing participants to try their hand at a series of robotics, design, engineering, and art challenges. Be sure to follow us on Twitter (@klotechproject) as we tweet out highlights from the weeklong conference, starting March 9th!

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Scratcher Control accepted into Google Play for Education store

Scratcher Control, an Android app developed by project member Kreg Hanning, was accepted into the Google Play for Education store on February 11, 2014.

ScratcherControlScratcher Control Screenshot

Scratcher Control was originally published to the Google Play store on May 5, 2013. Since then it has been downloaded in over 80 countries! The app has also been translated by the community into Brazilian Portuguese and South Korean. Scratcher Control allows students to use an Android powered device as a wireless controller for their Scratch projects. They can also send accelerometer (tilt) values, light sensor values, and voice commands wirelessly! The app adds a whole other level of interactivity and design to making games in Scratch.

From Google:
“Google Play for Education is a destination where schools can find great, teacher-approved, educational apps and videos on Play Store.”

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Everyone Code Now

The junior kindergarten through fifth grade classes at Kennedy-Longfellow School (KLO) joined over 15 million students worldwide in participating in the Hour of Code week (December 2013). Sponsored by Computer Science Education Week, the idea behind Hour of Code is to demystify what it means to code by encouraging children and adults alike to jump in and try their hand at computer programming. Coding can take many forms. If you’re new to the concept, coding is simply teaching a computer to do something using keyboard commands. It can be as basic as writing a program that turns your computer on or off automatically and as complicated, as well, the new government health care system website!

Jessica McKellar, Director for the Python Software Foundation and local entrepreneur, kicked off the day by speaking to the 5th grade students about the various career paths rooted in programming. Her speech inspired the students to continue to explore coding no matter what their career aspirations, as coding skills provide a strong foundation from the medical field to video game development.

Junior kindergarten – 2nd grade students at KLO jumped into everything from moving monsters through elaborate mazes using the Kodable iPad app to programming BeeBot robots to move around a large game mat, learning math and ELA concepts along the way. Other activities included sequencing a jelly sandwich, drawing and exploring shapes with the Kinderlogo software, and programming character actions with the Daisy the Dinosaur iPad app.

3rd – 5th grade students, meanwhile, dove into Python programming through Minecraft, made Lego WeDo robots spin, rotate and talk via Scratch, and sequenced LittleBits electronic circuit components to create a “tickle machine.” Students eagerly took turns wearing a Raspberry Pi helmet-mounted webcam, beaming live streaming video of the event to all of the classrooms. Parent volunteers and the KLO math and literacy coaches were an essential part of the two days, helping to run different activities and providing guidance for students as needed.

The Hour of Code event coincided with the launch of the new KLO “Makerspace” – a completely revised and revamped creative workspace that supports student-centered, collaborative engagement with Science, Technology, Engineering, Art, and Math (STEAM) projects. The open concept, flexible space is equipped with iPads, Chromebooks, a video green screen and sound booths, and allows for large and small group work.

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WBZ-TV (CBS) News was on hand on December 13th to capture some of the Hour of Code excitement as part of news anchor Paula Ebben’s “Eye on Education” program. You can watch the segment here: http://boston.cbslocal.com/2013/12/16/eye-on-education-ipads-being-used-in-cambridge-first-grade-class/. You can also read about it in a segment reported by Erin Balassari from the Cambridge Chronicle, “Lesley, Kennedy-Longfellow partner to reimagine S.T.E.M. learning” http://www.wickedlocal.com/cambridge/features/x1039480562/Lesley-Kennedy-Longfellow-partner-to-reimagine-S-T-E-M-learning. The event served as just the beginning of integrating a host of coding activities into the JK-5 KLO curricula. Stay tuned for future news from all of the KLO coders!

Wondering where to begin? Check out these online resources: