Over twenty early educators and directors from Nanjing, China, joined us in the Lesley makerspace for a daylong workshop on making in early childhood. Hosted by Lesley Associate Professor and Director of the Early Childhood Education Program, Yvonne Yihsing Liu-Constant, the group engaged in hands-on making projects throughout the day.
Students from Lesley’s Wonderlab program visited the Lesley Makerspace on October 10th, 2017 to design their own landscapes. Before jumping into making, the group discussed their knowledge of maps and cardinal direction.
The Lesley STEAM Learning Lab hosted two hands-on workshops on Friday, April 20th as part of the 2017 Cambridge Science Festival. The session activities invited parents and caregivers to tinker with their children and develop unique solutions for a host of design and engineering challenges. Continue reading Design Your World: Part of the Cambridge Science Fest
Lesley Associate Professor Yvonne Liu-Constant brought her students into the Lesley Makerspace to experience a variety of STEAM activities within the context of their Integrated Curriculum for Early Childhood: Science and Health course.
INSPIRE 2014 Conference website
Oct 23, 2014
Each student started off creating a stop motion animation using the free web based program, JellyCam. Students have since used iPad apps such as Toontastic, PupetPals and Little Birdie Tales to create narrated digital stories and animations.
This spring, we’ve introduced Bee Bots, programmable mini bee robots, to learn basic computer programming. We’re following a STEM curriculum created by Judy Robinson Fried, which includes lessons exploring concepts in math, literacy, social studies and art. Students were introduced to the concept of programming, beginning with basic commands to move the Bee Bot (right, left, forward, back). Using a basic square number mat, students were tasked with making the Bee Bot move to different numbers. We then jumped into addition and subtraction problems using a straight number line mat, where groups would have to program the Bee Bot according to each problem. For example, if the equation was 2+3, the correct command entered on the Bee Bot would be: clear, forward, forward, pause, forward, forward, forward, go. The Bee Bot would move 2 steps, pause, and continue 3 more steps to land on 5, where it would beep happily at his destination!