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Kinetic Art & Simple Machines

The Kinetic Sculpture/Simple Machines has been a project-based collaboration between the 5th grade classroom teachers, the art teacher, the Library/Media Specialist and the technology teacher. The project began by the classroom teacher introducing the concept of simple machines during homeroom science blocks. Students documented and explained every day simple machines found in the kitchen: a can opener, knife, pizza cutter, etc. Teachers also set up an engineer “gallery walk” where students walked around the school makerspace and read about over 20 types of engineers. They were then tasked with finding two types of engineering they were interested in and explaining their interest.

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New teacher community gathers to make

On May 30th, 14 members of the Lesley New Teacher Community (NTC) gathered in the new Lesley Makerspace to experience hands-on STEAM activities. The group included new teachers from a range of grades and disciplines who were eager to discover these new tools for themselves.

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Lesley makerspace launch ignites hearts & minds

The buzz was palpable as Lesley faculty, staff, community members and friends wove their way through the newly launched makerspace. Housed on the second floor of University Hall at Lesley, the makerspace features a wide variety of teaching and learning tools rooted in the maker mentality.
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Makerspace Mashup – SXSWedu 2015

Anne Larkin, Jacy Edelman, Kreg Hanning & Sue Cusack
Lesley University
SXSWedu  Conference & Festival 2015

March 10, 2015

SXSW15_prezi

 

Kinetic Sculpture

Squishy Circuits

Kinetic Sculpture Simple Machine Project
Lesson Plan
Instructions
eBook Template
Lesson Plan

Scratch and Maps

Hickory Dickory Dock

Lesson Plan Lesson Plan
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KLO Rocks Hour of Code


Above: The 4th grade students became programming mentors, helping to guide Kindergarteners through exploring Scratch Jr.

Students at the Kennedy-Longfellow School didn’t just spent one hour coding for the National Hour of Code Week: they spent 31 hours of collective coding! All grade levels, including preschool and Special Start students up through 5th grade, were invited into the school makerspace during the week to participate in hands-on coding activities. Following our model of student-centered learning, we set up various centers, depending on the age range, and let the students free to explore!

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KIBO Brings Robotics Alive for JK-2nd Grades

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This fall, K-Lo launched robotics in the primary grades in partnership with Tufts University’s Eliot Pearson Department of Child Study and Human Development. The school piloted the KIBO, a robot designed with support from the National Science Foundation, with one kindergarten, first, and second grade class. During the seven week project, students learned about programming, sensors, and the engineering design process with ties to readers theatre in the kindergarten, and earth science in the first and second grades.  

The Lesley team will continue to support the other primary classrooms in learning about the KIBO and how it can be used to deepen understanding and engagement in other curricular activities. To see more about the KIBO, you can see the company discussion of this innovation, and stay tuned to hear more from K-Lo students about their own experiences with robotics!

Check out a couple videos of students presenting their final projects:

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Makerspace Mashup – Inspire 2014

Amanda Kilton, Kate Murphy, Kathy Malone & Karla Anderson
Kennedy-Longfellow Elementary School
Anne Larkin, Jacy Edelman, Kreg Hanning & Sue Cusack
Lesley University
The National Institute of Student-Centered Education (NISCE)

INSPIRE 2014 Conference website
Oct 23, 2014

Click an activity for more info
Kinetic Sculpture
Squishy Circuits
Scratch and Maps
Hickory Dickory Dock
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Makerspace Mashup – MassCUE 2014

MassCUE15_photo

Amanda Kilton, Kate Murphy, Kathy Malone & Karla Anderson
Kennedy-Longfellow Elementary School
Anne Larkin, Jacy Edelman, Kreg Hanning & Sue Cusack
Lesley University
Massachusetts Computer Using Educators (MassCUE) and the Massachusetts Association of School Superintendents October 22, 2014

 

Click an activity for more info
SquishyCircuits_MASSCUE
Kinetic Sculpture
Squishy Circuits
Scratch and Maps
Hickory Dickory Dock
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The Confidence to Create

Yodamael St. Rose isn’t your typical 4th grader. In the past year she has directed her own movie, programmed interactive games in Scratch, and created a tutorial for other students on how to connect and use the school’s Raspberry Pi (the “3P K-LO”) computer packs at home. We asked Yoda to share what kind of tools and projects give her the confidence to create and here is what she shared with us: